Aug 24, 2014 And now Poker Night 2 is no longer on the Steam Store Page, unless someone is willing to sell you the game for a legit price, just forget about it. The promo items for that are not as good as Poker Night 1, except maybe the Bloodhound for the Spy specifically, and the Long Fall Loafers for the Scout. You only slightly altered the intro from poker night 2. At least don't have the same exact quotes from the second game happen with different people saying them, or the same people saying the same thing.
I am going to say, this story uses characters I've made up and/or used in my own stories. Not all of them are in my stories, but either will be or were made up to make this story happen.
Introduced in this chapter:
Homestuck
How to Train Your Dragon
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Teen Titans
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The only characters I take credit for are my OC's. The rest do not belong to me.
The Player walked down the fimiliar halls to his favorite poker hangout, and to be honest, the only one he knew about: The Inventory. As he entered the hangout, he saw Winslow walk up to greet him.
'Ah, The Player! Splendid! I hope you're ready for another match of high-stakes poker!' Winslow paused. 'And I'll say, your rivals in tonight's tournament are an interesting batch!' The Player walked up to the wall that pictures of the other matches he had been in. He remembered them all.
'The other players should be here soon, just wait for them. After all, traveling from planet to planet is hard I imagine!' Winslow said. But almost as if on que, a draconic roar filled the room. The Player and Winslow turned to the elevator to see a one legged teen with a black dragon by his side enter the room. William hill casino online support. And by one legged, one of his legs was metal and the other normal. He wore a green shirt with cupped brown leather shoulders.
'Oh! Um. Sorry if Toothless was a little loud. He's just excited.' The black dragon called Toothless jumped around on the tables and bounced about. 'Toothless, calm down bud!'
'Ah, it is ok, just so long he doesn't break anything.' Winslow insurred the one-legged boy. 'You're Hiccup, right?'
'Yes, Hiccup's my name.'
'Welcome to the tournament, Hiccup! And find a place to keep Toothless while the game is going.' Winslow hinted.
'I'm sure he'll calm down.. eventually. He didn't take the planet travel so well. if you catch my meaning.'
'I see.' Winslow said. Part of the wall went black with a white sort of outline, and a girl in a blue cloak and white eyes came out. The minute she was out of the wall, the black on the wall faded along with white in her eyes. Instead, her eyes were violet. The cloak was covering most of her face, but pale hands came out to remove the hood. She had purple hair, about up the middle of her neck and a red gemstone on her forehead.
'So. can we get this over with soon? Beastboy forced me to do this and Robin said this couldn't take too long.' The girl said.
'I asume you're Raven.' Winslow seemed to state the sentence more than ask. Raven just nodded.
A door to the Inventory opened and a muscular figure stomped out. He had horns on his head, on broken and the other looking like an arrow. He had cracked shades, and grey skin. A few of his teeth were missing, and under his shades there was a little blue. The Player managed to see yellow eyes behind the shades. He had straight black hair. Next to him, a girl of the same species walked next to him. They shared some of the same features, gray skin, black hair, horns, but the girl had a blue hat on that looked like a cat, and her horns looked like cat ears and fit like gloves in the hat. She had a blue cat tail, wore an olive green jacket, and had little cat fangs. She too had yellow eyes but they had narrowed puplis that made them look like big cat eyes. On her shirt, an olive green Leo sign for Zodiac was on her black shirt. The other alien also had a black shirt but had a blue sign for Sagittarius on it.
'Are you sure we came to the right place Nepeta?' The male alien said.
'I'm pawsitive! I saw a sign that said The Inventory!' So called 'Nepeta' said. Final fantasy xiv heavensward expert roulette.
'Equius has arrived with helping hands-er-paws. I would like to inform you that there will be no space for Nepeta to sit at the table tonight. After all, the biggest of our players hasen't yet arrived.' Tootless jumped over to Equius and Nepeta and made excited noises. Nepeta saw the resemblance the dragon had to a cat and started playing with Toothless.
'Well Toothless, looks like you made a new friend.' Hiccup said after seeing the two chase a light together. Toothless looked up at Hiccup and made a gurgling noise before returning to his little game. The Player wondered where the light was coming from until he saw Equius holding a laser pointer and watching the two chase after the red dot.
'Think you have any extras of those?' Hiccup asked Equius.
'Yes, I have others. Why don't you have one?'
'I'm guessing our timelines aren't the same. I'm a viking, and I'm guessing to you that's way back in the past.'
'Yes, it is. If we meet here again, I'll bring you one for your dragon.'
'Thanks.' Hiccup said, took one last glance at the playing alien and dragon and walked over to Winslow.
'Hey, uh, think we can get this over with? My dad expects me to be back at Berk by Midnight, so if hurrying wouldn't hurt.' Hiccup said. Winslow sighed.
'I think we should get started. I guess we'll be a player short tonight.' Winslow said. As everyone that was playing headed for the table and sat down (Nepeta and Toothless just hung out by the game table,) the room shook a little. A wall broke down and a dragon as black as the night with blood red eyes walked into the room. He had only two legs and used his wings as front legs to move around. He walked over to the table and sat down on the ground, because he was way too big for a chair.
'Drem yol loke, mortals.' He said in an ancient voice. 'As you say, 'deal me in.'
'Alduin! How nice of you to join us tonight!' Winslow said to Alduin.
'Do not expect me to be nice mortal. I'm only here for tonight, then I go back to Tamriel.'
'Pleasure speaking to you too.' Winslow said rolling his eyes. 'And I think I should introduce our dealer, GLaDOS.'
'Good evening.' The white robot said as she came down from the roof.
'What the?!'
'Nice robot.'
'Krosis!'
'Evening.'
Wheel of fortune 2019 pc game download. The Player already knew GLaDOS, so he just waved.
'This was a small test to see your poker faces. The bad news is you all failed horridly. The good news is, you appear to be evenly matched.' GLaDOS paused. 'The name of the game, is Texas Hold'em.'
Poker Night at the Inventory | |
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Poker Night at the Inventory cover. Characters (l–r): Tycho Brahe, Max, the Heavy Weapons Guy, Strong Bad | |
Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Composer(s) | Jared Emerson-Johnson |
Engine | Telltale Tool |
Platform(s) | Microsoft Windows Mac OS X (10.5x to 10.7.x [1]) |
Release | November 22, 2010 |
Genre(s) | Adult's Card game |
Mode(s) | Single player |
Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters: Tycho from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010.[1]
Plot[edit]
The Inventory is a secret club built underneath a video game storage warehouse. It was established in 1919, after a first draft of the 18th Amendment was acquired by a group of connected gamblers. It was discovered that it could not only outlaw libations, but games and amusements that could decrease the productivity of the national workforce. Despite this never coming to pass, the club has existed since in secret, just in case Congress tried to set prohibition into law. As a newcomer, the player competes in a friendly game of Texas Hold'emPoker with Max of Sam & Max, Strong Bad from Homestar Runner, Tycho from Penny Arcade, and the Heavy from Team Fortress 2. The player is first greeted by Reginald Van Winslow, former captain of the Screaming Narwhal, and sidekick to Guybrush Threepwood in Tales of Monkey Island. He explains the back story of the Inventory, and raises the blinds in game.
Gameplay[edit]
Poker Night is a computer-based Texas Hold 'Em poker simulation between the player as an unseen participant and the four characters, Max, Tycho, The Heavy, and Strong Bad. Each player starts with a $10,000 buy-in and stays in the game until they are broke, with the goal of the player being the last player standing. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. Randomly, one of the four non-playable characters will not be able to front the money but will offer one of their possessions as buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if he or she is the one to bust that non-player character out of the game. The game keeps track of the player's statistics over the course of several games, and by completing certain objects (such as number of hands or games won) can unlock different playing card or table artwork to customize the look of the game.[2]
Development[edit]
On May 15, 2009, Telltale Games started a survey which was meant to gauge fan reaction to a sequel to Telltale Texas Hold'em.[3] While the team liked the deep conversations that the characters in the original game had, they decided to not go down the same path for the new game, using recognizable licensed characters rather than original 'generic' ones.[4]
Poker Night grew out of an idea from Telltale employees, wondering 'what video characters do when they're not 'on the clock' in the games we play', according to Telltale CEO Dan Conners.[5] From there, they pitched the idea to other companies in the industry and were able to work out which characters they would be able to include.[5] Telltale considered how the four characters would interact with each other, developing dialog, banter, and reactions to certain plays.[6] The characters, they decided, would be fully voiced, and would have distinctive tells and dynamic responses that would manifest themselves as the game progressed.[5] Conners stated that the goal was to create the experience of 'hanging out with their virtual buddies, shooting the breeze and playing a good game of poker'.[6] Telltale is considering a potential series based on this game using different characters in the future, but would need to see sales exceeding 100,000 to 200,000 units to make it feasible.[6]
Telltale Games have had previous experience working with several of the characters. Two of Telltale's episodic adventure series include three seasons of Sam & Max and Strong Bad's Cool Game for Attractive People based on the Homestar Runner web series; both were developed in conjunction with the original creators, Steve Purcell[7] and The Brothers Chaps,[8] respectively. The appearance of Max and Strong Bad in Poker Night are based on the three-dimensional models from these games. The company's team were also fans of Valve's Team Fortress 2, including creating an informal team to participate in a competition between several game development studios; Telltale offered to create unique items based on Sam & Max to be given as a bonus gift for those who purchased the third season of Sam & Max through Steam, and formed a friendly working relationship with Valve as a result.[9]
Tf2 Poker Night At The Inventory
Telltale aimed to make the game dialog-centric between the four featured characters. To that end, they created a large amount of dialog for each character and possible interactions between the characters; according to Jake Rodkin, Telltale's graphic designer, they wrote more lines of dialog for the game than a typical Sam & Max adventure episode.[2] Telltale always wanted to respect the original characters and worked with the individual creators and studios to improve the lines; they previously had gotten similar input from Matt Chapman for Strong Bad, while Jerry Holkins was extremely helpful to refine Tycho's character based on Telltale's draft dialog.[2][10] The developers also wanted to avoid any forced interactions, and instead developed what they felt were natural relationships: Tycho dislikes Strong Bad while getting along well with Max, while the Heavy looks upon Strong Bad as a tiny Heavy.[2] The characters are also written to be somewhat cognizant of their nature; according to Rodkin, Tycho and Strong Bad are aware of their video game nature, while Max is ambiguous and the Heavy remains blissfully unaware of his death-and-respawning cycle, simply attributing his memories of dying over and over again as dreams.[11]
Poker Night is the first game to include a voice artist for Tycho; provided by voice actor Andrew 'Kid Beyond' Chaikin. The other three characters are voiced by their current voice actors: Max by William Kasten, Heavy by Gary Schwartz, and Strong Bad by Matt Chapman. The game uses existing 3D models for Max, Heavy, and Strong Bad, while Tycho's is built from scratch; at the time of the game's announcement near the Penny Arcade Expo, Telltale was still working on refining Tycho's model, though it was briefly seen during their Make a Scene panel at PAX.[12][13]
The game was teased by Telltale Games a week prior to its official announcement through a short video on GameTrailers TV, showing the silhouettes of the four characters' official art.[14] The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010 Penny Arcade Expo.[6] Players who have also purchased Team Fortress 2 will be able to unlock unique items based on the four respective franchises within that game through progress in Poker Night; a special poker visor for Team Fortress 2 was also available for those that pre-ordered the game.[15]
Reception[edit]
The game received favorable reviews.
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Sequel[edit]
On April 1, 2013, Telltale officially announced a sequel, titled Poker Night 2, featuring Brock Samson from The Venture Bros., Claptrap from the Borderlands series, Ash Williams from The Evil Dead franchise, and Sam from Sam & Max as opponents. GLaDOS from the Portal series serves as the dealer. Other characters such as Max from Sam & Max, the Aperture Science turrets from Portal, and Mad Moxxi and Steve the Bandit from Borderlands make non-playable appearances.[17] The game was released on Steam, Xbox Live Arcade and PlayStation Network in late April 2013.[18]
The nature of your results and how much you win at the poker table is dependent on a number of factors. From the amount of players at the table to the stakes at risk and the sharpness of your mindset, making money isn't as simple as it seems. https://rainomg.netlify.app/what-is-it-like-to-make-money-from-online-poker.html. Potential profit in cash games. This is the basic form of poker. You sit down at the table with cash, exchange them for chips, and play for real money. You can leave the table any time you like. In terms of Hold’em, it is played most commonly as Fixed Limit or No Limit. Sep 30, 2016 A player with a positive win rate is profiting at poker while a player with a negative win rate is not. Calculating your win rate is done differently in cash games and in tournaments. In cash games, a win rate is usually expressed as the amount won per hour or 100 hands. Poker is a game that many people especially from Western countries like the US, Canada, England, Germany, France, Australia etc. Simply love to play. It is part of our heritage and culture in many ways. Poker has also really caught on in places like Russia, Poland, Hungary and Brazil in recent years.
References[edit]
Poker Night At The Inventory Not Working
- ^'A Release Date. Poker Night Has One'. Telltale Games. November 18, 2010. Retrieved November 18, 2010.
- ^ abcdHerring, Will (September 6, 2010). 'PAX 2010: Poker Night at the Inventory'. GamePro. Archived from the original on September 12, 2010. Retrieved September 6, 2010.
- ^'Telltale Texas Hold'em 2 no'. The International House of Mojo. May 15, 2009. Retrieved May 29, 2013.
- ^'How Evil Dead, Venture Bros. and Borderlands ended up at the poker table'. Polygon. May 7, 2013. Retrieved May 29, 2013.
- ^ abc'Telltale Announces the Citizen Kane of Poker Games' (Press release). Telltale Games. September 2, 2010. Retrieved September 3, 2010.
- ^ abcdMastrapa, Gus (September 3, 2010). 'Gamer Icons Talk Trash in Poker Night at the Inventory'. Wired. Retrieved September 3, 2010.
- ^Harold, Charles (October 19, 2006). 'Dog and Rabbit Redux, and a Killer to Search Out'. New York Times. Retrieved September 6, 2010.
- ^'Interview With the Brothers Chaps'. IGN. April 14, 2008. Retrieved September 6, 2010.
- ^'SnM + Steam = BFF'. Telltale Games. April 15, 2010. Retrieved April 15, 2010.
- ^'Poker Night at the Inventory'. Penny Arcade. November 24, 2010. Archived from the original on November 25, 2010. Retrieved September 24, 2016.
- ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?.)'. Telltale Games. Retrieved September 6, 2010.
- ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?.)'. Telltale Games. Retrieved September 6, 2010.
- ^CyricZ (September 7, 2010). 'Make a Scene With Telltale at PAX 2010' – via YouTube.
- ^Thompson, Mike (August 28, 2010). 'Telltale Trailer Hints At Greatest Adventure Crossover Ever'. The Escapist. Retrieved September 3, 2010.
- ^'Telltale Games : Home Page'. Telltale Games. November 3, 2010. Retrieved November 3, 2010.
- ^'Poker Night at the Inventory'. GameRankings. Retrieved November 24, 2010.
- ^Neltz, András (March 28, 2013). 'Rumor: Leaked Poker Night At The Inventory 2 Screenshots Reveal The Game's Cast'. Kotaku. Retrieved March 28, 2013.
- ^'Ash, Claptrap, Sam and Brock Samson Ante Up for Poker Night 2'. Kotaku.com. Retrieved October 4, 2013.
Poker Night At The Inventory 2 Download
External links[edit]
- Poker Night at the Inventory on IMDb