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Monster House | |
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Developer(s) | Artificial Mind and Movement |
Publisher(s) | THQ |
Platform(s) | PlayStation 2 GameCube Game Boy Advance Nintendo DS |
Release |
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Genre(s) | Third-person shooter, survival horror |
Mode(s) | Single-player |
Monster House is a third-person shootersurvival horrorvideo game developed by Artificial Mind and Movement and published by THQ. The game is based on the 2006 animated film of the same name. The game received praise from numerous prominent gaming magazines and websites, including Play magazine and GameZone.
As a bonus feature, the full version of Thou Art Dead, the fictional arcade game played in the film by Jon Heder's character Skull (who is voiced by Keith Ferguson in the game), was included on the game disc. Thou Art Dead was an original platformer, reminiscent of Castlevania and the Ghosts 'n Goblins series.
A PlayStation 3 and Xbox 360 version of the game was planned, but it was cancelled.
- 3Enemies
- 4Obstacles
Gameplay[edit]
The game follows the plot of the film, except it introduces many rooms in the house that were unseen in the film. The three main characters D.J., Chowder and Jenny must navigate through the house to reunite with each other and destroy the house. The enemies in the house are living furniture that may also serve as bosses in some areas. Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights that can summon monsters to attack the player if they're caught, and giant pipes that can suck up the player. The game has about nine chapters that each tell the story from each of the characters' perspective. Bathrooms serve as save points throughout the game and are the safest parts of the house. Players can attack enemies and bosses using their water guns or by counterattacking. Each character also has a special ability that they can use to combat monsters: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot and Chowder can attack enemies with water balloons. Boxes containing ammo for the secondary attacks can also be used for refill. Additionally, food found around the house can restore health and tokens allow the player to play the game 'Thou Art Dead'.
Plot[edit]
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At the beginning of the game, D.J., Chowder and Jenny are pulled into the house in the police car. After that, they give a jump to avoid being eaten by the house while the police car is thrown down into the stomach.
However, Chowder and Jenny are pulled away from D.J. shortly after, by two giant pipes. D.J. finds a key in a chest beneath the stairs and uses it to unlock the door to the kitchen. He sees a burning toaster and quickly puts out the fire. After stepping into the house's spotlight, he fights a living chair and enters a hallway where he sees some living chairs go into a nearby room. After finding a key to the bathroom at the end of the hallway, he fights floor crawlers along the way and a living TV passes from behind him. He dodges some incoming flying books and goes through the bathroom that leads him back to the foyer where he fights another living chair. Meanwhile, Jenny finds herself in the attic and after jumping across a stack of crates that swift away, she tries to get back by going through the air vents, but she gets trapped by a blockade of pipes.
Chowder finds himself in the greenhouse and after exiting the greenhouse and finding a spare light bulb for his water gun, he fights living chairs and wall lamps before arriving in the kitchen and after defeating numerous floor crawlers, he is attacked by a giant pipe, he narrowly escapes the pipe by falling down a dumbwaiter shaft. D.J. meanwhile, enters the family room where the phonograph in the room begins playing music and awakens flying books. He manages to fight them off until the phonograph stops playing, unblocking a door to a hallway that leads him to a room with a player piano in it. The piano suddenly begins to play by itself, awakening two living chairs, one normal and one red that is constantly revived by the piano's music. D.J. disables the piano, which weakens the red chair and allows D.J. to finish it off. He retrieves a key inside the piano and makes it back to the family room where he uses the key to unlock the door to the library. D.J. then searches for a dusty book and uses it to open a secret passageway and enters an air duct that leads him to the basement where he finds a crashed police car (possibly the same one that got thrown down into the house's stomach). He contacts Skull and he tells D.J. that in order to get out, they have to kill the house by taking out its heart, which is the furnace. D.J. goes into the next room and when he tries to open a door, the knob falls off and lands on the ceiling. He turns on two washing machines to knock a large crate down from a shelf and while he moves it over to a wardrobe to climb up it to reach the doorknob, living chairs and gas tank monsters attack him. He is able to fight them off and retrieve the doorknob. D.J. then comes across a door with an unseen fiery field behind it. He find a key inside a jar and uses it to unlock a crest and finds a hook inside it. He enters a large room where blockade of pipes prevent him from going any farther. After moving a crate to an open area of the blockade to block off a section of pipes, he was able to get inside the blocked area and moves another crate under a ladder and uses the hook to bring down the ladder and uses it to get to the second floor. Finding himself back in the foyer on the second floor, DJ tries to open an unblocked door that leads to a bedroom which suddenly throws him inside and closes. He find a key in a jar and uses it to unlock a nearby door to a sideways bedroom where he finds the missing grate handle to the fireplace back in the other bedroom. He opens the fireplace and puts out the fire, revealing a secret passage that takes him to the attic. While avoiding the house's spotlight, he moves the same pile of crate the Jenny jumped across earlier back to the middle, uncovering an air duct. He moves another large crate under the vent so he can climb up to it. He goes through the vent which takes him to a hallway where he finds a key in a nearby room and uses it to open the door to another room at the end of the hallway and finds Jenny still stuck in the vents.
The room where he finds her turns 180° (upside down) as DJ goes forward and after defeating numerous monsters, he goes over to Jenny, but can't free her. Finding another way, Jenny enters the master bedroom and after hearing a telephone suddenly ring, it stops when she approaches it and while looking at some pictures, a floor crawler comes by, getting her attention as a TV comes to life. Jenny defeats the living TV along with many other monsters and encounters the first boss in the next room, a large doll that resembles Constance, Nebbercracker's late wife, which comes to life when the chandelier above falls on it. She fights it by destroying the light bulbs on it and finishes it off by shooting the beam holding it up and grabbing the chandelier chain while open firing her water at it. Following the doll's defeat, she eventually finds a way back to the attic.
In the attic, Jenny finds what appears to be a painting of her and a lamp suddenly comes to life. She defeats the lamp and finds a key in the next room. She then fights a living stove in another room and uses the key to unlock the door there. A blockade of pipes appear and she sees DJ on the floor below. D.J. comes after her, but is eaten by a canopy bed in the master bedroom after defeating many monsters and finding a key on it. Back up in the attic, Jenny find a train set powered by a bicycle. Monsters ambush her while she moves the model train, which eventually comes off the track and disappears into a poster, where she find a small tunnel behind it and it leads into another room. After defeating two living stoves and three living lamps and recovers the missing gear to the dumbwaiter, she uses it to get to the basement.
Meanwhile, having woken up in the bowels of the house after falling down the dumbwaiter, Chowder fights a living TV and enters a flooded room. He climbs up to a platform where he moves a crate to a nearby pipe with a valve and turns it to drain out the water. Chowder then fights off many monsters consisting of gas tanks, floor crawlers, and lamps and encounters the second boss, a large killer pipe. After defeating them all, he moves another crate to a high up platform and finds a key to the nearby door behind some furnaces. He enters an underground bathroom where a TV passes from behind while he goes forward. Making his way through the labyrinth, Chowder fights two more living TVs and encounters the third boss, again the giant pipe, but has to defeat it three times before he can make his way to the actual basement.
Having made her way to the basement, Jenny fights two living TVs and another living stove and reunites with DJ. Meanwhile, Chowder must make his way through a maze of toys in another part of the basement.
At the end of the maze, Chowder finds his lost basketball but also finds the fourth boss, this time, two large pipes instead of one. Chowder enters a circus-themed area where he plays games to find the missing eye and nose of the clown on a merry-go-around to move forward and reunites with DJ and Jenny.
They discover that the house is possessed by Constance. They try to destroy the furnace (the heart of the house), but fail and are separated again by three giant pipes.
The children then fight to escape the house by making their way through the maze of corridors, encountering more enemies along the way. They all then reunite again in the main entrance and narrowly escape the house, thanks to Jenny, who pulls down on the house's uvula (chandelier).
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After escaping, the house chases them to an abandoned construction site in which along the way, causes a manhole to pop out of the ground and throws a car at them. Chowder fights off the house, the final boss, with a backhoe.
Then D.J., while hanging from a construction crane, throws an active dynamite down the house's chimney, destroying the furnace and the house itself. D.J. then says one last monologue, then the game's credits roll.
Enemies[edit]
The enemies found throughout the game are all living furniture that want to kill the player. Red-colored enemies take two or three hits to defeat.
Chairs[edit]
Chairs can attack by biting if they get too close. They will come to life when approached, if the player get caught in a spotlight, or attacked and can be easily defeated. Red-colored chairs are stronger than normal chair.
Floor Crawlers[edit]
Floor Crawlers are spider-like monsters that emerge from the floor. They attack by spinning their legs and are easier to defeat than the chairs.
Gas Tanks[edit]
Gas Tank monsters attack by spraying gas at the player. Unlike chairs and floor crawlers, they can come to life without warning. Red ones can spray purple gas.
Wall Lamps[edit]
Moshi Monsters
Wall Lamps are only found in hallways and can attack when the player approaches them.
TVs[edit]
TVs can clang on the ceiling and attack with their wires before backing away.
Lamps[edit]
Lamps attack with their heads. Red ones can send a stream of electricity across the floor. The player must shoot the lightbulb to defeat them. Their lights are shielded from attacks while they're moving, but are vulnerable when attacking.
Stoves[edit]
Stoves serve as minibosses and can attack by shooting smoke and by swinging their arms if the player gets too close. Its arms will break off if it takes enough damage and it will then shoot fireballs at the player, in which they can use this opportunity to kill them by extinguishing their fires.
Constance Doll[edit]
The Constance Doll is a large doll the resembles Constance that comes to life when the chandelier above it falls down on it. It is the first boss that Jenny fights in Chapter 3. It can attack by creating a wave of electricity as well as swinging its wire at Jenny. To defeat it, Jenny must destroy all the lightbulbs once they stop spinning and the player must press three buttons at the right timing to finish it off otherwise they will have to repeat the process.
Giant Pipe[edit]
The Giant Pipe serves as the boss of Chapters 5 and 6. Chowder encounters it twice in Chapter 5 and must defeat it three times during the second encounter. In Chapter 6, Chowder must fight two giant pipes at the same time. They can spray gas at the player and may drop from above and try to suck them up. In Chapter 7, several giant pipes will try to suck up the player and they must dodge it by pressing the correct button or else they will have to restart the chapter (although one of them cannot be avoided).
House[edit]
The House is the final boss in the game that Chowder fights in Chapter 9 using a backhoe. It can attack with its arms, push back the backhoe with its roars, and can try to grab the claw. Chowder can trip it if he manages to dodge its attempt to crush him with its left arm.
Obstacles[edit]
Blockade Pipes[edit]
They can block doors and passageways to prevent further access to other areas. Sometimes, they are helpful and may either keep the player on track or block off enemies.
Tentacle Pipes[edit]
Unlike Blockade Pipes, they can hurt the player, but will quickly retract after appearing. Steam will come out from walls and floors to warn the player that they are about to come out.
Trees[edit]
They will try to grab the player. If they emerge from a window, they will have a chance to escape if grabbed. They can appear unexpectedly and if the player fails to escape their grasp, they will get a game over.
Flying Objects[edit]
They can fly at the player to deal damage. The player can duck or dodge to avoid them. Various types of flying objects consists of books, potted plants, clocks, sandbags, chairs, pots, and toy airplanes.
Spotlights[edit]
If the player gets caught, monsters will attack them. They will reappear after all the monsters are defeated.
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Smoke[edit]
Some objects produce smoke that can hurt the player.
Reception[edit]
Reception | ||||||||
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Monster House was met with mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Game Boy Advance version 66.50% and 69/100,[1][5] the GameCube version 65.13% and 60/100,[2][7] the DS version 63.65% and 62/100[3][6] and the PlayStation 2 version 60.64% and 59/100.[4][8]
References[edit]
- ^ ab'Monster House for Game Boy Advance'. GameRankings. Retrieved 2013-04-02.
- ^ ab'Monster House for GameCube'. GameRankings. Retrieved 2013-04-02.
- ^ ab'Monster House for Nintendo DS'. GameRankings. Retrieved 2013-04-02.
- ^ ab'Monster House for PlayStation 2'. GameRankings. Retrieved 2013-04-02.
- ^ ab'Monster House for Game Boy Advance Reviews'. Metacritic. Retrieved 2013-04-02.
- ^ ab'Monster House for Nintendo DS Reviews'. Metacritic. Retrieved 2013-04-02.
- ^ ab'Monster House for GameCube Reviews'. Metacritic. Retrieved 2013-04-02.
- ^ ab'Monster House for PlayStation 2 Reviews'. Metacritic. Retrieved 2013-04-02.